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Ernest Cline

Ready Player Two by Ernest Cline

Original price was: ₹599.00.Current price is: ₹199.00.
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Original price was: ₹599.00.Current price is: ₹199.00.
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Description

“Ready Player Two” is a science fiction novel written by American author Ernest Cline. It is the sequel to Cline’s highly successful debut novel, “Ready Player One,” which was published in 2011. “Ready Player Two” was published in November 2020.

The story of “Ready Player Two” continues to explore the virtual reality world of the OASIS, which is a vast and immersive virtual universe where much of society spends their time. In this sequel, the main character, Wade Watts (also known as Parzival), and his friends once again find themselves embroiled in a high-stakes adventure within the OASIS.

The plot revolves around the discovery of a new technology called the ONI (OASIS Neural Interface), which allows users to experience the OASIS with all five of their senses. This breakthrough technology has the potential to revolutionize the virtual world, but it also presents new challenges and dangers. Wade and his friends must race against time to unravel the mysteries of the ONI and prevent it from falling into the wrong hands.

As in the first book, “Ready Player Two” is filled with references to 1980s pop culture, video games, and science fiction, making it a nostalgic journey for fans of that era. The novel also explores themes related to technology, virtual reality, and the consequences of living in an increasingly digital world.

While “Ready Player Two” received attention and generated interest due to its connection to the popular first book and the film adaptation of “Ready Player One,” opinions about the sequel have been mixed, with some readers enjoying the continuation of the story and others finding it less compelling than the original.

Overall, “Ready Player Two” offers a blend of science fiction, adventure, and pop culture nostalgia, and it appeals to readers who enjoy stories set in virtual worlds and those who appreciate references to geek and gaming culture.

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